I do feel like the first couple Call of Duty games were better about having bigger fights, along side of CODWW2.Īlso, a series that is near universally forgotten about, Brothers In Arms, where you were always with your squad, it felt very intimate and personal.Īnd although this rant is about WW2 games, it's what I've always hated about the ARMA series, you start off as a grunt in fights, and then at some point you're solo, which felt like it was against everything ARMA stood for. Some of those solo missions were incredibly fun though, I'm thinking of the Medal of Honor: Allied Assault missions where you had to disguise yourself and collect the papers of high ranking officers to get through checkpoints.or you could just shoot them. Same reason we had forced turret sections everywhere, whatever the game could do to mix things up. The crappy reason I could give would be hardware restrictions, MOH1 on the ps1 definitely couldn't handle having a ton of characters on screen, but I don't think that's the whole truth, I would instead say it was to keep variety up, solo missions were in a way tension builders, separate from the big set pieces like Omaha Beach, Battle of the Bulge, Stalingrad etc. Anybody have an opinion on this, or can explain why the hell is this a thing? That would be a great favor for me, I've been wondering this since I was a child, for at least 16 years now.įunny enough the initial marketing campaign for the first few CoD games (up to Big Red 1 i think) was spent ripping on Medal of Honor for being a lone wolf hero where as CoD's trailers were 'look at you fighting as part of an army! No one won alone!' Only to still have the occasional lone wolf hero mission. Never knew why there was always a lone-wolf espionage sequence going on, ALWAYS. Same with CoD's such as CoD1, CoD2 and such, after some point game gets wacky and makes you infiltrate bases or do weird stuff all by yourself, or a maximum of 3-5 friendlies. As the cherry on top, you never have more than 3 allies, who probably die throughout the mission and leaving just you for the end. Next thing you know, you are singlehandedly taking over a bunker, destroying tanks all by yourself and escaping in a comical fashion every time. Finish 2-3 (max.) missions like this, enjoy the game. You start off with missions that are packed with both enemies and frendlies. Think of vintage MoH's (Allied Assault, Frontline, Vanguard.). Surprised that nobody, nobody ever discussed this on the internet. Here's a question that was boggling me for YEARS. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community?
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